Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse KJL Nevelsteen Computer Animation and Virtual Worlds 29 (e1752), 2018 | 248 | 2018 |
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games KJL Nevelsteen Springer International Publishing, 2015 | 24* | 2015 |
Athletes and street acrobats: designing for play as a community value in parkour A Waern, E Balan, K Nevelsteen Proceedings of the 2012 ACM annual conference on Human Factors in Computing …, 2012 | 23 | 2012 |
Spatiotemporal Modeling of a Pervasive Game KJL Nevelsteen Computing Conference, 647-651, 2017 | 6* | 2017 |
GDD as a Communication Medium K Nevelsteen, S Gayoso Games and Innovation Research Seminar 2011 Working Papers, 53, 2012 | 5 | 2012 |
IPSME-Idempotent Publish/Subscribe Messaging Environment K Nevelsteen, M Wehlou Proceedings of the International Workshop on Immersive Mixed and Virtual …, 2021 | 4 | 2021 |
Comparing Properties of Massively Multiplayer Online Worlds and the Internet of Things K Nevelsteen, T Kanter, R Rahmani Digital Entertainment, Networked Virtual Environments and Creative …, 2016 | 2 | 2016 |
GDD as Development Methodology KJL Nevelsteen Uppsala University, 2008 | 2 | 2008 |
Physical, Virtual, and Game World Persistence KJL Nevelsteen Encyclopedia of Computer Graphics and Games, 1-5, 2016 | 1 | 2016 |
Pervasive Games KJL Nevelsteen Encyclopedia of Computer Graphics and Games, 1-8, 2016 | 1 | 2016 |
Virtual World, a Definition Incorporating Distributed Computing and Instances KJL Nevelsteen Encyclopedia of Computer Graphics and Games, 1-11, 2016 | 1 | 2016 |
Distributed Technology-Sustained Pervasive Applications KJL Nevelsteen Department of Computer and Systems Sciences, Stockholm University, 2016 | 1 | 2016 |
Analyzing Performance of Multicore Applications in Erlang KJL Nevelsteen Uppsala University, 2011 | 1 | 2011 |