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Jenny Brusk
Jenny Brusk
Senior Lecturer, University of Skövde, Sweden
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Deal: dialogue management in scxml for believable game characters
J Brusk, T Lager, A Hjalmarsson, P Wik
Proceedings of the 2007 conference on Future Play, 137-144, 2007
422007
Dealing with DEAL: a dialogue system for conversation training
A Hjalmarsson, P Wik, J Brusk
Proceedings of the 8th SIGdial Workshop on Discourse and Dialogue, 132-135, 2007
422007
DEAL a serious game for CALL practicing conversational skills in the trade domain
P Wik, A Hjalmarsson, J Brusk
SLATE 2007. Farmington, Pennsylvania USA. October 1-3, 2007, 2007
372007
Gameplay design patterns for game dialogues
J Brusk, S Björk
Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009
362009
Prototyping tools for game writers
H Engström, J Brusk, P Erlandsson
The Computer Games Journal 7, 153-172, 2018
252018
Inclusive game design facilitating shared gaming experience
UI Wilhelmsson, H Engström, J Brusk, PA Östblad
Journal of Computing in Higher Education 29, 574-598, 2017
212017
Including visually impaired players in a graphical adventure game: A study of immersion
H Engström, J Brusk, PA Östblad
IADIS International Journal on Computer Science and Information Systems 10 …, 2015
212015
Inclusive game design: audio interface in a graphical adventure game
PA Östblad, H Engström, J Brusk, P Backlund, U Wilhelmsson
Proceedings of the 9th audio mostly: A conference on interaction with sound, 1-8, 2014
202014
Level design processes and challenges: A cross section of game development
T Karlsson, J Brusk, H Engström
Games and Culture 18 (6), 821-849, 2023
172023
Steps Towards Creating Socially Competent Game Characters
J Brusk
152014
Marvinter: A case study of an inclusive transmedia storytelling production
J Brusk, H Engström
Convergence 27 (1), 103-123, 2021
112021
Activities to support sustainable inclusive game design processes
T Westin, J Brusk, H Engström
EAI Endorsed Transactions on Creative Technologies 6 (20), 2020
112020
Accessible game culture using inclusive game design-participating in a visual culture that you cannot see
UI Wilhelmsson, H Engstrom, J Brusk, PA Ostblad
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
82015
Dialogue management for social game characters using statecharts
J Brusk
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
82008
Developing natural language enabled games in (Extended) SCXML
J Brusk, T Lager
Proceedings from the international symposium on intelligence techniques in …, 2007
82007
Developing Natural Language Enabled Games in SCXML.
J Brusk, T Lager
J. Adv. Comput. Intell. Intell. Informatics 12 (2), 156-163, 2008
62008
Computer assisted conversation training for second language learners
P Wik¹, A Hjalmarsson¹, J Brusk
62007
Don’t tell anyone! two experiments on gossip conversations
J Brusk, R Artstein, D Traum
Proceedings of the SIGDIAL 2010 Conference, 193-200, 2010
52010
A computational model for gossip initiation
J Brusk
Aspects of Semantics and Pragmatics of Dialogue. SemDial 2010, 14th Workshop …, 2010
52010
Towards sustainable inclusive game design processes
T Westin, H Engström, J Brusk
International Conference on ArtsIT, Interactivity and Game Creation, 390-396, 2019
42019
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Artículos 1–20