Luis Valente
Luis Valente
-
Verified email at ic.uff.br
Title
Cited by
Cited by
Year
Real time game loop models for single-player computer games
L Valente, A Conci, B Feijó
Proceedings of the IV Brazilian Symposium on Computer Games and Digital …, 2005
692005
Minimizing cyber sickness in head mounted display systems: design guidelines and applications
TM Porcino, E Clua, D Trevisan, CN Vasconcelos, L Valente
2017 IEEE 5th international conference on serious games and applications for …, 2017
672017
A game loop architecture for the GPU used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 42, 2008
52*2008
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
492008
Mapping quality requirements for pervasive mobile games
L Valente, B Feijó, JCSP Leite
Requirements Engineering, 1-29, 2015
412015
An exploratory study on non-visual mobile phone interfaces for games
L Valente, CS de Souza, B Feijó
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing …, 2008
332008
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
292010
A game loop architecture for the gpu used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 1-19, 2008
282008
Guff: Um sistema para desenvolvimento de jogos
L Valente
UFF, 2005
28*2005
Turn off the graphics: designing non-visual interfaces for mobile phone games
L Valente, CS de Souza, B Feijó
Journal of the Brazilian Computer Society 15 (1), 45-58, 2009
242009
A distributed architecture for mobile digital games based on cloud computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011
172011
The gpu used as a math co-processor in real time applications
M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente
Proceedings of the VI Brazilian Symposium on Computer Games and Digital …, 2007
172007
The GPU Used as a Math Co-Processor in Real Time Applications
M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente
VI Brazilian Symposium on Computer Games and Digital Entertainment, 37-43, 2007
172007
Guff: A game development tool
L Valente, A Conci
Digital version of the proceedings of XVIII Brazilian Symposium on Computer …, 2005
162005
Dynamic game difficulty balancing in real time using evolutionary fuzzy cognitive maps
LJF Pérez, LAR Calla, L Valente, AA Montenegro, EWG Clua
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
152015
Extending use cases to support activity design in pervasive mobile games
L Valente, B Feijó
2014 Brazilian Symposium on Computer Games and Digital Entertainment, 193-201, 2014
142014
Parallel processing between GPU and CPU: Concepts in a game architecture
M Zamith, E Clua, A Conci, A Montenegro, PA Pagliosa, L Valente
Computer Graphics, Imaging and Visualisation (CGIV 2007), 115-120, 2007
142007
An architecture with automatic load balancing and distribution for digital games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 59-70, 2010
132010
Features and checklists to assist in pervasive mobile game development
L Valente, B Feijó, J Leite
Proceedings of SBGames 2013, 90-99, 2013
122013
An indoor navigation system for live-action virtual reality games
AR Silva, E Clua, L Valente, B Feijo
SBGames 2015, 84-93, 2015
112015
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Articles 1–20