Philippe Pasquier
Philippe Pasquier
School of Interactive Arts and Technology - Simon Fraser University
Verified email at - Homepage
Cited by
Cited by
The 2010 Mario AI championship: Level generation track
N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ...
IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011
Towards a generic framework for automated video game level creation
N Sorenson, P Pasquier
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
A generic approach to challenge modeling for the procedural creation of video game levels
N Sorenson, P Pasquier, S DiPaola
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011
Synesketch: An open source library for sentence-based emotion recognition
U Krcadinac, P Pasquier, J Jovanovic, V Devedzic
IEEE Transactions on Affective Computing 4 (3), 312-325, 2013
An introduction to musical metacreation
P Pasquier, A Eigenfeldt, O Bown, S Dubnov
Computers in Entertainment (CIE) 14 (2), 1-14, 2017
Musical agents: A typology and state of the art towards musical metacreation
K Tatar, P Pasquier
Journal of New Music Research 48 (1), 56-105, 2019
Realtime generation of harmonic progressions using controlled Markov selection
A Eigenfeldt, P Pasquier
Proceedings of ICCC-X-computational creativity conference, 16-25, 2010
GrooveNet: Real-time music-driven dance movement generation using artificial neural networks
O Alemi, J Françoise, P Pasquier
networks 8 (17), 26, 2017
Mmm: Exploring conditional multi-track music generation with the transformer
J Ens, P Pasquier
arXiv preprint arXiv:2008.06048, 2020
Attending to breath: exploring how the cues in a virtual environment guide the attention to breath and shape the quality of experience to support mindfulness
M Prpa, K Tatar, J Françoise, B Riecke, T Schiphorst, P Pasquier
Proceedings of the 2018 Designing Interactive Systems Conference, 71-84, 2018
Complete and robust cooperative robot area coverage with limited range
P Fazli, A Davoodi, P Pasquier, AK Mackworth
2010 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2010
An empirical study of interest-based negotiation
P Pasquier, R Hollands, F Dignum, I Rahwan, L Sonenberg
Proceedings of the ninth international conference on Electronic commerce …, 2007
Modelling flexible social commitments and their enforcement
P Pasquier, RA Flores, B Chaib-draa
Engineering Societies in the Agents World V: 5th International Workshop …, 2005
Articulating experience: Reflections from experts applying micro-phenomenology to design research in HCI
M Prpa, S Fdili-Alaoui, T Schiphorst, P Pasquier
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
Designing for movement: evaluating computational models using LMA effort qualities
D Silang Maranan, S Fdili Alaoui, T Schiphorst, P Pasquier, P Subyen, ...
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
Scuddle: Generating Movement Catalysts for Computer-Aided Choreography.
K Carlson, T Schiphorst, P Pasquier
ICCC, 123-128, 2011
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
N Sorenson, P Pasquier
ICCC, 258-267, 2010
Argumentation and persuasion in the cognitive coherence theory
P Pasquier, I Rahwan, F Dignum, L Sonenberg
COMMA 144, 223-234, 2006
Generative music in video games: State of the art, challenges, and prospects
C Plut, P Pasquier
Entertainment Computing 33, 100337, 2020
Evolving structures for electronic dance music
A Eigenfeldt, P Pasquier
Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013
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