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anselmo montenegro
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A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
512008
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
512008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
462009
Supermassive crowd simulation on GPU based on emergent behavior
EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
392008
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
TL Sabino, P Andrade, EWG Clua, A Montenegro, P Pagliosa
International Conference on Entertainment Computing, 292-305, 2012
342012
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 50, 2009
322009
A game loop architecture for the GPU used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 42, 2008
302008
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 60, 2009
282009
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
272010
Smart composition of game objects using dependency injection
EB Passos, JWS Sousa, EWG Clua, A Montenegro, L Murta
Computers in Entertainment (CIE) 7 (4), 53, 2009
262009
Sensor data fusion for full arm tracking using Myo Armband and leap motion
ECP Silva, EWG Clua, AA Montenegro
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
222015
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
222015
Dynamic game difficulty balancing in real time using evolutionary fuzzy cognitive maps
LJF Pérez, LAR Calla, L Valente, AA Montenegro, EWG Clua
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
212015
Performance evaluation of optimized implementations of finite difference method for wave propagation problems on GPU architecture
D Brandao, M Zamith, E Clua, A Montenegro, A Bulcão, D Madeira, ...
Computer Architecture and High Performance Computing Workshops (SBAC-PADW …, 2010
192010
Gpu octrees and optimized search
D Madeira, A Montenegro, E Clua, T Lewiner
Proceedings of VIII Brazilian Symposium on Games and Digital Entertainment …, 2009
192009
A distributed architecture for mobile digital games based on cloud computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011
172011
The gpu used as a math co-processor in real time applications
M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente
Proceedings of the VI Brazilian Symposium on Computer Games and Digital …, 2007
172007
Space carving with a hand-held camera
AA Montenegro, PCP Carvalho, L Velho
Proceedings. 17th Brazilian Symposium on Computer Graphics and Image …, 2004
172004
Computer Aided Diagnosis for Breast Diseases Based on Infrared Images
ADS Araújo, A Conci, R Resmini, A Montenegro, C Araujo, F Lebon
2017 IEEE/ACS 14th International Conference on Computer Systems and …, 2017
152017
An architecture with automatic load balancing and distribution for digital games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 59-70, 2010
152010
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