cudnn: Efficient primitives for deep learning S Chetlur, C Woolley, P Vandermersch, J Cohen, J Tran, B Catanzaro, ... arXiv preprint arXiv:1410.0759, 2014 | 2339 | 2014 |
Fast tridiagonal solvers on the GPU Y Zhang, J Cohen, JD Owens ACM Sigplan Notices 45 (5), 127-136, 2010 | 342 | 2010 |
Jasper: An end-to-end convolutional neural acoustic model J Li, V Lavrukhin, B Ginsburg, R Leary, O Kuchaiev, JM Cohen, H Nguyen, ... arXiv preprint arXiv:1904.03288, 2019 | 288 | 2019 |
Nemo: a toolkit for building ai applications using neural modules O Kuchaiev, J Li, H Nguyen, O Hrinchuk, R Leary, B Ginsburg, S Kriman, ... arXiv preprint arXiv:1909.09577, 2019 | 268 | 2019 |
An interface for sketching 3D curves JM Cohen, L Markosian, RC Zeleznik, JF Hughes, R Barzel Proceedings of the 1999 symposium on Interactive 3D graphics, 17-21, 1999 | 181 | 1999 |
A fast double precision CFD code using CUDA JM Cohen, MJ Molemaker Journal of the Physical Society of Japan 1 (2), 237-341, 2009 | 174 | 2009 |
AmgX: A library for GPU accelerated algebraic multigrid and preconditioned iterative methods M Naumov, M Arsaev, P Castonguay, J Cohen, J Demouth, J Eaton, ... SIAM Journal on Scientific Computing 37 (5), S602-S626, 2015 | 164 | 2015 |
Harold: A world made of drawings JM Cohen, JF Hughes, RC Zeleznik Proceedings of the 1st international symposium on Non-photorealistic …, 2000 | 163 | 2000 |
Skin: a constructive approach to modeling free-form shapes L Markosian, JM Cohen, T Crulli, J Hughes Proceedings of the 26th annual conference on Computer graphics and …, 1999 | 139 | 1999 |
A photometric approach to digitizing cultural artifacts T Hawkins, J Cohen, P Debevec Proceedings of the 2001 conference on Virtual reality, archeology, and …, 2001 | 134 | 2001 |
Similarity-guided streamline placement with error evaluation Y Chen, J Cohen, J Krolik IEEE Transactions on Visualization and Computer Graphics 13 (6), 1448-1455, 2007 | 132 | 2007 |
Low Viscosity Flow Simulations for Animation. J Molemaker, JM Cohen, S Patel, J Noh Symposium on Computer Animation 9, 18, 2008 | 128 | 2008 |
Scalable fluid simulation using anisotropic turbulence particles T Pfaff, N Thuerey, J Cohen, S Tariq, M Gross ACM SIGGRAPH Asia 2010 papers, 1-8, 2010 | 116 | 2010 |
Real-Time high dynamic range texture mapping J Cohen, C Tchou, T Hawkins, P Debevec Rendering Techniques 2001: Proceedings of the Eurographics Workshop in …, 2001 | 108 | 2001 |
Stochastic gradient methods with layer-wise adaptive moments for training of deep networks B Ginsburg, P Castonguay, O Hrinchuk, O Kuchaiev, V Lavrukhin, R Leary, ... arXiv preprint arXiv:1905.11286, 2019 | 103 | 2019 |
Interactive fluid-particle simulation using translating Eulerian grids JM Cohen, S Tariq, S Green Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 77 | 2010 |
Nemo guardrails: A toolkit for controllable and safe llm applications with programmable rails T Rebedea, R Dinu, M Sreedhar, C Parisien, J Cohen arXiv preprint arXiv:2310.10501, 2023 | 76 | 2023 |
Shelhamer, E. cudnn: Efficient primitives for deep learning. arXiv 2014 S Chetlur, C Woolley, P Vandermersch, J Cohen, J Tran, B Catanzaro arXiv preprint arXiv:1410.0759, 2019 | 68 | 2019 |
Parallel graph coloring with applications to the incomplete-lu factorization on the gpu M Naumov, P Castonguay, J Cohen Nvidia White Paper, 2015 | 62 | 2015 |
cuDNN: Efficient primitives for deep learning. CoRR abs/1410.0759 (2014) S Chetlur, C Woolley, P Vandermersch, J Cohen, J Tran, B Catanzaro, ... arXiv preprint arXiv:1410.0759, 2014 | 57 | 2014 |