Framing the adoption of serious games in formal education S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ... Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012 | 199 | 2012 |
Serious games for serious learning using SG for business, management and defence education MM Popescu, M Romero, M Usart International Journal of Computer Science Research and Application 3 (1), 5-15, 2013 | 46 | 2013 |
Hot issues in game enhanced learning: the GEL viewpoint S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ... Procedia Computer Science 15, 25-31, 2012 | 36 | 2012 |
Supporting human capital development with serious games: An analysis of three experiences J Earp, M Ott, M Popescu, M Romero, M Usart Computers in Human Behavior 30, 715-720, 2014 | 33 | 2014 |
Measuring the effectiveness of learning with serious games in corporate training Y Bachvarova, S Bocconi, B van der Pols, M Popescu, I Roceanu Procedia Computer Science 15, 221-232, 2012 | 33 | 2012 |
New pedagogical approaches in game enhanced learning: Curriculum integration S de Freitas, M Ott IGI Global, 2013 | 28 | 2013 |
Using serious games in adult education serious business for serious people-the MetaVals game case study M Popescu, M Romero, M Usart ICVL 2012-7th International Conference on Virtual Learning, 125-134, 2012 | 28 | 2012 |
Serious games in formal education: Discussing some critical aspects M Popescu, S Arnab, R Berta, J Earp, S de Freitas, M Romero, I Stanescu, ... Proceedings 5th European Conference on Game-Based Learning, 486-493, 2011 | 25 | 2011 |
Interdisciplinary and international adaption and personalization of the metavals serious games M Romero, M Usart, M Popescu, E Boyle Serious Games Development and Applications: Third International Conference …, 2012 | 19 | 2012 |
Personal online identity-branding or impression management MM Popescu Scientific Bulletin 24 (1), 67-75, 2019 | 18 | 2019 |
GEL: Exploring game enhanced learning S de Freitas, K Kiili, M Ney, M Ott, M Popescu, M Romero, I Stanescu Procedia Computer Science 15, 289-292, 2012 | 16 | 2012 |
APPROACHES ON METRICS AND TAXONOMY IN SERIOUS GAMES. MM Popescu, F Bellotti eLearning & Software for Education, 2012 | 12 | 2012 |
TEACHING FOREIGN LANGUAGES–X–RAY OF A ROMANIAN eLEARNING EXPERIENCE MM Popescu Conference proceedings of» eLearning and Software for Education «(eLSE) 6 …, 2010 | 12 | 2010 |
Game-enhanced learning: Preliminary thoughts on curriculum integration M Ott, MM Popescu, IA Stanescu, S de Freitas New pedagogical approaches in game enhanced learning: Curriculum integration …, 2013 | 11 | 2013 |
Media Literacy tools in combating disinformation and fake news in social media MM Popescu Bulletin of the Transilvania University of Braşov, Series VII: Social …, 2020 | 10 | 2020 |
Aspects of serious games curriculum integration-a two-folded approach MM Popescu, I Roceanu, J Earp, M Ott, PM Ger The International Scientific Conference eLearning and Software for Education …, 2012 | 8 | 2012 |
Knowledge anywhere, anytime based on the wireless devices I Roceanu, V Stefan, V Popescu, M Popescu, R Gramatovici, F Lazo Proceedings of the 5th Scientific Conference eLearning and Software for …, 2009 | 8 | 2009 |
Social media and the threats against human security deepfake and fake news CPF Repez, MM Popescu Romanian Military Thinking,(4), 2020 | 7 | 2020 |
Teaching Foreign Languages-X-ray of a Romanian eLearning Experience in Advanced Distributed Learning in Education and Training Transformation, eLSE 2010 MM Popescu Editura Universitara, Bucharest, 2010 | 7 | 2010 |
The 14-th International Conference on Technology Supported Learning&Training proceedings I Roceanu, M Popescu, D Barbieru, A Toedt Berlin, 2008 | 5 | 2008 |