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Azeneth Patino (0000-0003-0919-8108)
Azeneth Patino (0000-0003-0919-8108)
Postdoctoral researcher, Tecnologico de Monterrey
Verified email at tec.mx - Homepage
Title
Cited by
Cited by
Year
Usages créatifs du numérique pour l'apprentissage au XXIe siècle
M Romero, B Lille, A Patiño
PUQ, 2017
882017
Active learning and education 4.0 for complex thinking training: analysis of two case studies in open education
A Patiño, MS Ramírez-Montoya, M Buenestado-Fernández
Smart Learning Environments 10 (1), 8, 2023
462023
Online learning during COVID-19: 8 ways universities can improve equity and access
N Naffi, A Davidson, A Patino, B Beatty, E Gbetoglo, N Duponsel
The conversation, 2020
362020
Components of computational thinking in citizen science games and its contribution to reasoning for complexity through digital game-based learning: A framework proposal
B Alfaro-Ponce, A Patiño, J Sanabria-Z
Cogent Education 10 (1), 2191751, 2023
352023
Analysis of Game and Learning Mechanics according to the Learning Theories
A Patino, M Romero, JN Proulx
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
302016
Usos pedagógicos de las TIC: del consumo a la co-creación participativa/Pedagogical uses of ICT: from consumption to participatory cocreation
M Romero, A Patiño
Revista Referencia Pedagógica 6 (1), 2-15 p., 2018
282018
Whitepaper: Disruption in and by Centres for Teaching and Learning During the COVID-19 Pandemic Leading the Future of Higher Ed
N Naffi, AL Davidson, DM Snyder, R Kaufman, RE Clark, A Patino, ...
International Observatory on the Societal Impacts of AI and Digital Technology, 2020
13*2020
Identifying pedagogical uses of serious games for learning English as a second language
A Patiño, M Romero
Games and Learning Alliance: Third International Conference, GALA 2014 …, 2015
102015
Tensiones en el diseño instruccional de cursos en línea en instituciones de educación superior
A Patiño, AGM Cantú
Edutec. Revista Electrónica de Tecnología Educativa, 102-120, 2019
72019
Stories about gender inequalities and influence factors: a science club case study
M Buenestado-Fernández, G Ibarra-Vazquez, A Patiño, ...
International Journal of Science Education 46 (5), 403-420, 2024
62024
Trends and research outcomes of technology-based interventions for complex thinking development in higher education: A review of scientific publications
A Patiño, MS Ramírez-Montoya, G Ibarra-Vazquez
Contemporary Educational Technology 15 (4), ep447, 2023
62023
Digital competency as a key to the financial inclusion of young people in complex scenarios: A focus groups study
M Buenestado-Fernández, MS Ramírez-Montoya, G Ibarra-Vazquez, ...
Citizenship, Social and Economics Education, 14788047231170083, 2023
62023
Lifelong training approaches for the post-pandemic workforces: a systematic review
A Patino, N Naffi
International Journal of Lifelong Education, 1-21, 2023
42023
Analyse des mécaniques de jeu et d’apprentissage selon les principales théories de l’apprentissage
A Patino, JN Proulx, M Romero
Dépassons nos frontières. Actes du colloque CIRTA 2016 1, 27-29, 2016
32016
Educational robotics and complex thinking: instructors views’ on using humanoid robots in higher education
MS Ramírez-Montoya, JJ Baena-Rojas, A Patiño
International Conference on Robotics in Education (RiE), 117-128, 2023
22023
Del consumo a la co-creación participativa
M ROMERO, T LAFERRIÈRE, LUZE HERNANDEZ, A PATIÑO
Revista Internacional de Tecnologías en la Educación 6 (1), 45-50, 2019
22019
Les affordances d'un jeu sérieux éducatif pour l'apprentissage de l'anglais langue seconde chez des étudiants universitaires de premier cycle
A Patiño
12021
El uso de juegos serios para el aprendizaje global y la educación inteligente en museos tecno-creativos
A Patiño, M Romero
Cultura participativa en museos tecno-creativos, 99-124, 2020
12020
Usos pedagógicos de las TIC según la actividad creativa del discente
M Romero, T Laferrière, LE Hernandez, A Patiño
EDUTECH REVIEW. International Education Technologies Review/Revista …, 2019
12019
FrancoFunIA: l'ingénierie pédagogique, la ludification et l'intelligence artificielle au service de l'apprentissage du français [FrancoFunIA: pedagogical engineering …
L Capus, A Patino, F Guité
12018
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Articles 1–20