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Thomas Westin
Thomas Westin
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Game not over: Accessibility issues in video games
K Bierre, J Chetwynd, B Ellis, DM Hinn, S Ludi, T Westin
Proc. of the 3rd International Conference on Universal Access in Human …, 2005
1672005
Game accessibility case study: Terraformers–a real-time 3D graphic game
T Westin
Proceedings of the 5th International Conference on Disability, Virtual …, 2004
1502004
Advances in Game Accessibility from 2005 to 2010
T Westin, K Bierre, D Gramenos, M Hinn
Universal Access in Human-Computer Interaction. Users Diversity: 6th …, 2011
612011
Accessibility in games: Motivations and approaches
K Bierre, M Hinn, T Martin, M McIntosh, T Snider, K Stone, T Westin
White paper, International Game Developers Association (IGDA), 2004
612004
Game accessibility guidelines and wcag 2.0–a gap analysis
T Westin, JEJ Ku, J Dupire, I Hamilton
Computers Helping People with Special Needs: 16th International Conference …, 2018
392018
Web accessibility by Morse Code modulated haptics for deaf-blind
L Norberg, T Westin, P Mozelius, M Wiklund
10th International conference on disability, virtual reality and associated …, 2014
172014
Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda
T Ntalindwa, M Nduwingoma, A Uworwabayeho, N Pascasie, ...
JMIR Serious Games 2 (10), 1-10, 2022
15*2022
Gaming habits, study habits and compulsive gaming among digital gaming natives
P Mozelius, T Westin, M Wiklund, L Norberg
The 10th European Conference on Games Based Learning (ECGBL), Paisley …, 2016
132016
Inclusive AR-games for Education of Deaf Children
T Westin, JC Neves, P Mozelius, C Sousa, L Mantovan
Academic Conferences International (ACI) Proceedings of the ... European …, 2022
12*2022
Design of a curriculum framework for raising awareness of game accessibility
T Westin, J Dupire
Computers Helping People with Special Needs: 15th International Conference …, 2016
122016
Evaluating educational games using facial expression recognition software: measurement of gaming emotion
M Wiklund, W Rudenmalm, L Norberg, T Westin, P Mozelius
Proceedings of the European Conference on Games Based Learning, 605-612, 2015
122015
Activities to support sustainable inclusive game design processes
T Westin, J Brusk, H Engström
EAI Endorsed Transactions on Creative Technologies 6 (20), 2019
112019
Game Accessibility Guidelines. 2012
B Ellis, G Ford-Williams, L Graham, D Grammenos, I Hamilton, E Lee, ...
URL http://www. gameaccessibilityguidelines. com, 2013
112013
Evaluation and redesign of a curriculum framework for education about game accessibility
T Westin, J Dupire
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
92016
Transfer of knowledge and skills from computer gaming to non-digital real world contexts
P Mozelius, M Wiklund, T Westin, L Norberg
International Conference on e-Learning, 235, 2015
92015
Bridging the digital divide in Sri Lankan tea estate areas
R Peiris, P Mozelius, S Männikkö-Barbutiu, T Westin
Proceedings of IFIP 9, 773-784, 2015
72015
A study on gaze control-game accessibility among novice players and motor disabled people
L Huang, T Westin
Computers Helping People with Special Needs: 17th International Conference …, 2020
62020
Inclusion of disaffected youth and avoidance of stigmatising remedial education groups through game-based learning
M Wiklund, P Mozelius, L Norberg, T Westin
Proceedings of the European Conference on Games Based Learning 2, 628-635, 2014
62014
Biometric belt and braces for authentication in distance education
M Wiklund, P Mozelius, T Westin, L Norberg
European Conference on e-Learning. Prague, Czech Republic. Retrieved from …, 2016
52016
A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
L Huang, C Xu, T Westin, J Dupire, F Le Lièvre, X Shi
HCI International 2022 1 (Lecture Notes in Computer Science), 396-411, 2022
42022
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