Dr Sara de Freitas
Dr Sara de Freitas
University of London
Verified email at - Homepage
Cited by
Cited by
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
S De Freitas, M Oliver
Computers & education 46 (3), 249-264, 2006
Learning in immersive worlds
S De Freitas
London: Joint Information Systems Committee, 3-71, 2006
Mapping learning and game mechanics for serious games analysis
S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ...
British Journal of Educational Technology 46 (2), 391-411, 2015
The use of ‘exploratory learning’for supporting immersive learning in virtual environments
S De Freitas, T Neumann
Computers & Education 52 (2), 343-352, 2009
Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision
SI De Freitas, J Morgan, D Gibson
British journal of educational technology 46 (3), 455-471, 2015
Using games and simulations for supporting learning
SI De Freitas
Learning, media and technology 31 (4), 343-358, 2006
Learning as immersive experiences: Using the four‐dimensional framework for designing and evaluating immersive learning experiences in a virtual world
S De Freitas, G Rebolledo‐Mendez, F Liarokapis, G Magoulas, ...
British journal of educational technology 41 (1), 69-85, 2010
Are games effective learning tools? A review of educational games
S De Freitas
Journal of Educational Technology & Society 21 (2), 74-84, 2018
Review of e-learning theories, frameworks and models
T Mayes, S De Freitas
Developing serious games for cultural heritage: a state-of-the-art review
EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ...
Virtual reality 14, 255-275, 2010
The design principles for flow experience in educational games
K Kiili, S De Freitas, S Arnab, T Lainema
Procedia Computer Science 15, 78-91, 2012
Serious gaming technology in major incident triage training: a pragmatic controlled trial
JF Knight, S Carley, B Tregunna, S Jarvis, R Smithies, S de Freitas, ...
Resuscitation 81 (9), 1175-1179, 2010
Serious games: a new paradigm for education?
S De Freitas, F Liarokapis
Serious games and edutainment applications, 9-23, 2011
Learning and e-learning: the role of theory
T Mayes, S De Freitas
Rethinking pedagogy for a digital age, 33-45, 2007
Does E‐learning Policy Drive Change in Higher Education?: A case study relating models of organisational change to e‐learning implementation
S De Freitas, M Oliver
Journal of Higher Education Policy and Management 27 (1), 81-96, 2005
Serious virtual worlds: A scoping study
S De Freitas
JISC London. Retrieved March 4, 2012, 2008
Rethinking learning for a digital age: How learners are shaping their own experiences
R Sharpe, H Beetham, S De Freitas
Routledge, 2010
Assessing neurosky’s usability to detect attention levels in an assessment exercise
G Rebolledo-Mendez, I Dunwell, EA Martínez-Mirón, MD Vargas-Cerdán, ...
Human-Computer Interaction. New Trends: 13th International Conference, HCI …, 2009
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ...
Computers & Education 69, 15-30, 2013
Flow framework for analyzing the quality of educational games
K Kiili, T Lainema, S de Freitas, S Arnab
Entertainment computing 5 (4), 367-377, 2014
The system can't perform the operation now. Try again later.
Articles 1–20