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Jacob Schrum
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Evolving mario levels in the latent space of a deep convolutional generative adversarial network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the genetic and evolutionary computation conference, 221-228, 2018
2992018
UT^2: Human-like behavior via neuroevolution of combat behavior and replay of human traces
J Schrum, IV Karpov, R Miikkulainen
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 329-336, 2011
792011
Interactive evolution and exploration within latent level-design space of generative adversarial networks
J Schrum, J Gutierrez, V Volz, J Liu, S Lucas, S Risi
Proceedings of the 2020 Genetic and Evolutionary Computation Conference, 148-156, 2020
672020
Evolving multimodal behavior with modular neural networks in Ms. Pac-Man
J Schrum, R Miikkulainen
Proceedings of the 2014 annual conference on genetic and evolutionary …, 2014
632014
Believable bot navigation via playback of human traces
IV Karpov, J Schrum, R Miikkulainen
Believable Bots: Can Computers Play Like People?, 151-170, 2012
412012
Human-like combat behaviour via multiobjective neuroevolution
J Schrum, IV Karpov, R Miikkulainen
Believable Bots: Can Computers Play Like People?, 119-150, 2012
412012
Discovering multimodal behavior in Ms. Pac-Man through evolution of modular neural networks
J Schrum, R Miikkulainen
IEEE transactions on computational intelligence and AI in games 8 (1), 67-81, 2015
402015
Cppn2gan: Combining compositional pattern producing networks and gans for large-scale pattern generation
J Schrum, V Volz, S Risi
Proceedings of the 2020 Genetic and Evolutionary Computation Conference, 139-147, 2020
392020
Constructing complex NPC behavior via multi-objective neuroevolution
J Schrum, R Miikkulainen
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008
382008
Generative adversarial network rooms in generative graph grammar dungeons for the legend of zelda
J Gutierrez, J Schrum
2020 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2020
372020
Evolving multimodal networks for multitask games
J Schrum, R Miikkulainen
IEEE Transactions on Computational Intelligence and AI in Games 4 (2), 94-111, 2012
352012
Evolving multi-modal behavior in NPCs
J Schrum, R Miikkulainen
2009 IEEE Symposium on Computational Intelligence and Games, 325-332, 2009
292009
Evolving agent behavior in multiobjective domains using fitness-based shaping
J Schrum, R Miikkulainen
Proceedings of the 12th annual conference on Genetic and evolutionary …, 2010
262010
Illuminating the space of beatable lode runner levels produced by various generative adversarial networks
K Steckel, J Schrum
Proceedings of the Genetic and Evolutionary Computation Conference Companion …, 2021
232021
Divide and conquer: neuroevolution for multiclass classification
T McDonnell, S Andoni, E Bonab, S Cheng, JH Choi, J Goode, K Moore, ...
Proceedings of the genetic and evolutionary computation conference, 474-481, 2018
222018
Evolving indirectly encoded convolutional neural networks to play tetris with low-level features
J Schrum
Proceedings of the genetic and evolutionary computation conference, 205-212, 2018
172018
Comparing direct and indirect encodings using both raw and hand-designed features in tetris
LE Gillespie, GR Gonzalez, J Schrum
Proceedings of the Genetic and Evolutionary Computation Conference, 179-186, 2017
152017
Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution
J Schrum, R Miikkulainen
Evolutionary computation 24 (3), 459-490, 2016
122016
Using multiple generative adversarial networks to build better-connected levels for mega man
B Capps, J Schrum
Proceedings of the Genetic and Evolutionary Computation Conference, 66-74, 2021
112021
Desirable behaviors for companion bots in first-person shooters
A Friedman, J Schrum
2019 IEEE Conference on Games (CoG), 1-8, 2019
92019
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Articles 1–20