Yunjo An
Title
Cited by
Cited by
Year
Creating technology-enhanced, learner-centered classrooms: K–12 teachers’ beliefs, perceptions, barriers, and support needs
YJ An, C Reigeluth
Journal of Digital Learning in Teacher Education 28 (2), 54-62, 2011
5192011
Student perceptions of asynchronous computer-mediated communication in face-to-face courses
YJ An, T Frick
Journal of Computer-Mediated Communication 11 (2), 485-499, 2006
1652006
Teaching with Web 2.0 technologies: Benefits, barriers and lessons learned
YJ An, K Williams
International Journal of Instructional Technology and Distance Learning 7 (3 …, 2010
952010
Examining the effects of metacognitive scaffolding on students’ design problem solving and metacognitive skills in an online environment
YJ An, L Cao
Journal of Online Learning and Teaching 10 (4), 552-568, 2014
922014
Scaffolding wiki-based, ill-structured problem solving in an online environment
A Yun-Jo
Journal of Online Learning and Teaching 6 (4), 723, 2010
572010
Problem-Based Learning in Online Environments.
YJ An, CM Reigeluth
Quarterly Review of Distance Education 9 (1), 2008
522008
Finding that SPECIAL PLACE: Designing digital game-based learning environments
Y An, CJ Bonk
TechTrends: Linking Research and Practice to Improve Learning 53 (3), 43-8, 2009
482009
The effects of game design experience on teachers’ attitudes and perceptions regarding the use of digital games in the classroom
YJ An, L Cao
TechTrends 61 (2), 162-170, 2017
382017
Functional contextualism: An ideal framework for theory in instructional design and technology
CM Reigeluth, YJ An
Educational Technology Research and Development, 49-53, 2006
342006
The effects of an online professional development course on teachers’ perceptions, attitudes, self-efficacy, and behavioral intentions regarding digital game-based learning
Y An
Educational Technology Research and Development 66 (6), 1505-1527, 2018
322018
Theory building
CM Reigeluth, YJ An
Instructional-design theories and models: Building a common knowledge base 3 …, 2009
322009
A case study of educational computer game design by middle school students
YJ An
Educational Technology Research and Development 64 (4), 555-571, 2016
312016
Systematic design of blended PBL: Exploring the design experiences and support needs of PBL novices in an online environment
YJ An
Contemporary Issues in Technology and Teacher Education 13 (1), 61-79, 2013
262013
Collaborative problem-based learning in online environments
YJ An
Indiana University, 2006
252006
A study of organizational learning at Smalltown hospital
A Yun-Jo, CM Reigeluth
Performance Improvement 44 (10), 34, 2005
242005
Using educational computer games in the classroom: Science teachers’ experiences, attitudes, perceptions, concerns, and support needs
YJ An, L Haynes, A D’Alba, F Chumney
Contemporary Issues in Technology and Teacher Education 16 (4), 415-433, 2016
182016
Building a large, successful website efficiently through inquiry-based design and content management tools
T Frick, B Su, YJ An
TechTrends 49 (4), 20-31, 2005
172005
Strategies and Tools Used for Learner-Centered Instruction.
Y An, D Mindrila
International Journal of Technology in Education and Science 4 (2), 133-143, 2020
82020
Games to promote inquiry learning
Y An
Encyclopedia of Educational Technology, 2015
82015
Designing Effective Gamified Learning Experiences.
Y An
International Journal of Technology in Education 3 (2), 62-69, 2020
62020
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