Rachel McDonnell
Cited by
Cited by
Render me real? Investigating the effect of render style on the perception of animated virtual humans
R McDonnell, M Breidt, HH Bülthoff
ACM Transactions on Graphics (TOG) 31 (4), 1-11, 2012
A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception
K Ruhland, CE Peters, S Andrist, JB Badler, NI Badler, M Gleicher, ...
Computer graphics forum 34 (6), 299-326, 2015
Clone attack! perception of crowd variety
R McDonnell, M Larkin, S Dobbyn, S Collins, C O'Sullivan
ACM SIGGRAPH 2008 papers, 1-8, 2008
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role?
K Zibrek, E Kokkinara, R McDonnell
IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces
E Zell, C Aliaga, A Jarabo, K Zibrek, D Gutierrez, R McDonnell, M Botsch
ACM Transactions on Graphics (TOG) 34 (6), 1-12, 2015
Investigating the use of recurrent motion modelling for speech gesture generation
Y Ferstl, R McDonnell
Proceedings of the 18th International Conference on Intelligent Virtual …, 2018
Perceptually Adaptive Graphics.
C O'Sullivan, S Howlett, R McDonnell, Y Morvan, K O'Conor
Eurographics (State of the Art Reports), 2004
Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems
K Ruhland, S Andrist, J Badler, C Peters, N Badler, M Gleicher, B Mutlu, ...
Eurographics 2014-State of the Art Reports, 69-91, 2014
Eye-catching crowds: saliency based selective variation
R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
Is photorealism important for perception of expressive virtual humans in virtual reality?
K Zibrek, S Martin, R McDonnell
ACM Transactions on Applied Perception (TAP) 16 (3), 1-19, 2019
Multi-objective adversarial gesture generation
Y Ferstl, M Neff, R McDonnell
Motion, Interaction and Games, 1-10, 2019
Evaluating the emotional content of human motions on real and virtual characters
R McDonnell, S Jörg, J McHugh, F Newell, C O'Sullivan
Proceedings of the 5th symposium on Applied perception in graphics and …, 2008
Seeing is Believing: Body Motion Dominates in Multisensory Conversations
C Ennis, R McDonnell, C O'Sullivan
ACM Transactions on Graphics-TOG 29 (4), 91, 2010
EG 2007 Course on Populating Virtual Environments with Crowds.
D Thalmann, C O'Sullivan, B Yersin, J Maim, R McDonnell
Eurographics (Tutorials), 23-123, 2007
Sleight of hand: perception of finger motion from reduced marker sets
L Hoyet, K Ryall, R McDonnell, C O'Sullivan
Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2012
Investigating the role of body shape on the perception of emotion
R McDonnell, S Jörg, J McHugh, FN Newell, C O'Sullivan
ACM Transactions on Applied Perception (TAP) 6 (3), 14, 2009
Evaluating the effect of emotion on gender recognition in virtual humans
K Zibrek, L Hoyet, K Ruhland, R McDonnell
Proceedings of the ACM Symposium on Applied Perception, 45-49, 2013
Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes
JE McHugh, R McDonnell, C O’Sullivan, FN Newell
Experimental brain research 204, 361-372, 2010
Evaluating the effect of motion and body shape on the perceived sex of virtual characters
R McDonnell, S Jörg, JK Hodgins, F Newell, C O'sullivan
ACM Transactions on Applied Perception (TAP) 5 (4), 1-14, 2009
Perceptual evaluation of impostor representations for virtual humans and buildings
J Hamill, R McDonnell, S Dobbyn, C O'Sullivan
Computer graphics forum 24 (3), 623-634, 2005
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